![]() This means that, past the impressive Baku opener, the central four missions of Battlefield 4's campaign largely hinge on linear corridor shoot-outs where the generational leap in quality is far less striking. However, DICE has been careful to build the campaign's design on a foundation that works on every platform. We also see dialled back object draw, making large areas appear sparser and brighter for the lack of ambient occlusion to small objects like rocks and grass - each popping in at a more noticeable range. Trees are axed, birds culled, distant skyscrapers removed, and flapping banners stripped. For the Fishing in Baku opening stage - notable for showing one of the most open areas in the campaign - what we're left with are flat, clay-like textures with none of the bump-mapping or shading seen on the new hardware. PlayStation 3Ĭoming from the next-gen versions of Battlefield 4, the changes to lighting, effects and textures are as momentous as you'd expect, with the PS3 and 360 paring back asset details in open areas especially to keep a steady frame-rate. For the best image quality possible, please select the 1080p setting. Confined areas in the campaign are improved by higher grade normal mapping and reflections, while outdoor areas are in another league entirely. PC Comparison A look at how PS3 and PC versions compare on the visual front. "Frame-rate differences aside, the current-gen campaign holds us fairly well compared to next-gen editions, but wide-open areas and multiplayer really suffer." Battlefield 4: PS3 vs. And as before, image quality is divided between the two due to the PS3 applying a form of MLAA across the image, while Microsoft's opts for the post-processing FXAA, blurring trees and thin details to a greater degree as a result, but reducing the pixel crawl on these elements evident on Sony's platform. Borders are the cause for the minor vertical nip and tuck in either case, cropping the tops and bottoms by eight pixels, though it's barely noticeable in play. PC comparison, with the computer version representing the zenith of the next-gen experience.Ĭuriously, since we covered the game in its beta form, the 360's internal resolution has bumped up from 1280圆88 to now match the PS3's value of 1280x704 (DICE's Johan Andersson tells us that the border issue was a bug). ![]() ![]() As always, both 360 and PS3 versions are patched up to the latest update (1.02) before we start - labelled as a multiplayer mode update that weighs in at 123MB on start-up, but we kick off with a current-gen vs. To jump straight into the comparisons, we've put together a PS3/PC/Xbox 360 comparison gallery and the usual barrage of head-to-head videos, each clip highlighting different gains in visual fidelity between the generations. ![]() Indeed, the overhaul is remarkable at points, though DICE still plays to the older hardware's strengths to deliver impressive results. ![]() A cutting edge shooter that presses the 360 and PS3 formats harder than most with sandbox-style maps and destruction physics, it's inevitable that the next generation versions deliver more than just resolution and frame-rate boosts. Just what kind of graphical leap is the upcoming generation really bringing us? Of course, years lie ahead for studios to tap into the fullest potential of the PS4 and Xbox One, but right now, launch window titles like Battlefield 4 give us the clearest barometer of where technical progress is being made. ![]()
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